Hardcore fans demanding for more challenges, not necessarily tougher but at least of the same kind of level. The playerbase is, to my opinion, divided between : Nah, I may have said it the wrong way but. This is a game of skill, that is the draw, baseball is a game of skill also, you dont just stay in little-league until you are 40 do you? people who suck at games should be seeking improvement, not diminishing challenges. It devalues the hill you climbed to do the thing, when there are lots and lots of people accomplishing it who faced no challenge. My point is that if you lower the bar for some gamers, then you also cater to mediocrity.Īsk yourselves why you like a hard game, now how would you feel if a clumsy fool had all the same accomplishments you do? You imply that a huge amount of people either play the game and are not fans of it.or overcame the challenge and are still whining about it, that doesn't sound like the playerbase i know.Īs someone who went from a complete scrub at this game, to someone who absolutely demolished every single boss, and had a good time struggling through the entire pantheon.i think a "hold your hand and kiss your boo-boo" mode is not helping enjoyment, its only going to make the people who like complaining about difficulty (likely people who were never going to play this game to begin with) feel bolstered in demonizing difficult games for the simple reason that they dislike a "get gud" when they complain about their inadequacy in games. "Most people found that the first game was too difficult already," "Most of the HK fans have been training hard on Godseeker." One that could allow all people to enjoy this game at a reasonable pace (maybe a bit more accessible than the first one) and a Normal/Hard setting for people that want the true experience you're going to offer. Originally posted by Carmilla:Yeah I think difficulty is a really important matter for Silksong. That's why I think for the sake of this game, we need two different difficulty settings. I really think everybody should be able to enjoy the game on day 1, both Hardcore and Casual gamers. So I thought Silksong was probably going to follow the same schedule, but. The overall difficulty slowly went higher and higher with each DLC's release, bringing new tough challenges to the game. Hard at the beginning, then I started to adapt, then to conquer, then to master. HK's difficulty was just about right for me. So for the most people to be able to enjoy this one, I think the difficulty could be adjusted to please this quite huge quantity of casual gamers (guess what, there are buyers too), even if they probably won't tackle all the challenges the game could have to offer. I feel bad for them to miss this marvellous gem of a game. Some of us would be really frustrated if the game difficulty was not high enough and we end up storming through the game in a few hours.Ģ/ Most people found that the first game was too difficult already, and I know some people that didn't even bought it because of it's said difficulty. The difficulty of the first game is one of the many reasons we loved it. I believe the right solution would be having two different difficulty settings available from the start of the game.ġ/ Most of the HK fans have been training hard on Godseeker. Yeah I think difficulty is a really important matter for Silksong.
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